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Skyrim transcribe the lexicon
Skyrim transcribe the lexicon













skyrim transcribe the lexicon

from left to right, we'll call the buttons A, B, C, and D. There are 5 pedestals in front of you, 4 of which have buttons. Go through the door to the SW and enter the Oculory wehre you will find the puzzle. When you go in, there will be a lever that will take you to the Tower of Mzark - use it. Then leave that area out the other side and ahead to the tomb thing marked with the quest marker. There are a bunch of Falmer so be careful as you cross the little bridge to get there. Eventually, head to the lake area with the stairs up to the little fort place.

#SKYRIM TRANSCRIBE THE LEXICON FREE#

Feel free to explore the area as much as you want, but watch out for Falmer and Chaurus. Activate the Dwarven Mechanism which will use the Attunement Sphere from Septimus and unlock a stairway to Blackreach - go there.Īs soon as you enter the area, look for the big crossbow in front of you on the platform - use the lever next to it to shoot it and kill the Centurion Sphere down below. Go up the stairs and open the gate behind which are two thieves named Sulla and Umana - kill them and open the master locked gate to the SW (your key will open it). Through the door that just opened you will meet a Dwarven Centurion - kill him and take the key from him. Head West into a grotto area, climb the stairs to the platform with the chests and lever, and activate the lever. Soon, you should reach a door to the Alftand Cathedral - go through it. There are a lot of Falmer through this part of the quest so just be careful not to get ganged up on by too many of them. Then keep working your way down more spiraling ramp. Head down the big spiraling ramp and then when it ends, you just need to jump down to the platform, but be careful not to hur yourself by jumping too far. When you get to the gate that you don't have the option to open, you need to pull the lever to open it. Be careful of the pistons as you come in and then be careful of the trap a little later on. Head into the Alftand Animonculory when you get to the door for it. From here, go through the door to the NW and again keep an eye out for treasure behind locked doors (like the golden door not too far away). You'll want the treasure behind this gate. Once you kill the Khajiit named J'darr, read his journal and then continue past the room where the spheres attack you to a room with a novice level locked gate. Throughout the whole quest, keep an eye out for rooms with locked doors - there are a number of them and many have some good loot in them. Watch out for dwarven machines and Falmer throughout this whole quest.

skyrim transcribe the lexicon

Once you are inside here, there is really only one path you can possibly take that doesn't dead-end very quickly - just keep going. Once you get there, go down the little wooden bridge thing until you get to the entrance of Alftand Glacial Ruins and head inside. If you have already been to Saarthal, you can fast travel there first to save some travel time, but either way, just keep heading SW until you get to Alftand. You have no choice but to have a conversation and if you want a really cool reward, you should agree to help. As you leave the outpost, you will meet the Daedric Prince, Hermaeus Mora. You should now leave the outpost, head to Winterhold, then go SW to Alftand using the path behind the Jarl's Longhouse. For the Elder Knowledge quest, you should aslo have goal relating to recovering the Elder Scroll. Your quest log will be updated during your conversation so that your goal is now to transcribe the Lexicon. He will mention that he wants you to go deep within somewhere and when you talk to him more about it he will mention the Tower Mzark. He will give you a Lexicon that will need to be transcribed and an Attunement Sphere that will get you inside the the place where the Elder Scroll is kept. He will end up telling you that he also needs the Elder Scroll (or information from it rather) to get the Dwemer Lockbox open. Just talk to him about everything you can and you will learn a lot from him. He apparently has read and Elder Scroll and it messed up his mind. He will sound completely crazy and he it turns out that he knows he's crazy. Your objective will now be changed to find Septimus Signus and a quest marker will be placed at his location (in the ice fields north of the College of Winterhold). Keep talking to him and Urag will tell you that Septimus was obsessed with Dwemer artifacts and is now somewhere in the ice fields north of the college. He will tell you that probably the only person who can help you figure out what it means is Septimus Signus, who wrote the book. The first thing you need to do after reading the book Ruminations is tell Urag that the "Ruminations" book is incomprehensible.















Skyrim transcribe the lexicon